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| Virtual
Tracks |
Author:
Ben Hall, 19th Aug 1999
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What are vtracks?
The DPS12 has (per
project) 250 vtracks. You can think of each of these vtracks as a computer
audio file or a reel of tape. Whatever you record _has_ to be stored
in one or more vtracks. Now, you can record whatever you like up to
the maximum 250 vtracks, but the DPS12 can only playback back up to
12 of these at once.
To help you visualise
it, imagine the DPS is like a reel to reel tape deck, and has 12 spools.
On each of these spools you can place one reel of tape, containing a
mono track. You can record a different musical part on each of these
12 reels of tape, and play them all together. But: because you actually
have 250 reels of tape at your disposal, you can freely exchange which
reels are in the machine with the ones that are on the floor.
So, you record
a vocal onto reel 1, but decide you want to have a few more takes of
the same vocal. You take reel 1 off, and put reel 13 in it's place.
When done recording onto that, you swap it with reel 14 and so on. When
you've recorded enough takes, you decide which was the best take (let's
say, reel 14), and you thus leave reel 14 on spool 1.
Back to the DPS:
when you create a new project, the DPS12 automatically assigns vtracks
1 to 12 to "real tracks" 1 to 12. When you record into track 1, the
audio is stored therefore in vtrack 1. If you want to do another take
(like in our example above), you would assign vtrack 13 to track 1 (effectively
putting vtrack 1 on the floor and vtrack 13 ready for recording) and
record on track 1.
You are always
assigning vtracks to physical tracks, not the other way around. Vtracks
contain the audio, whereas a physical track on the DPS doesn't actually
exist - think of it more like a "playback channel". You assign any vtrack
to one of the twelve playback channels. When you are recording, you
are recording via one or more playback channels directly into whichever
vtrack is currently assigned to that playback channel.
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