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| Track
Bouncing - Part 2 |
Author:
Ben Hall, 6th Jan 2000
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Adding FX during a bounce
Following on from
our earlier example, what if we wanted to add FX to be included in our
bounce? Let's say we wanted to include a reverb effect on the backing
vocals from the internal FX units.
So what do we
need to do? Well, we obviously need to send the vocals to the FX unit,
and return the output of the FX back to the extra bus so it too will
be added to our bounce.
Follow the earlier
example, and when you get to assigning the various tracks to the extra
bus, also assign inputs 5 and 6 to the extra bus (press THRU to access
the mixer settings for the inputs, and make sure that inputs 5 and 6
show that the extra bus is ON (filled black squares). These two inputs
are going to carry our FX return signal, and therefore this is how we
add the reverb to our bounce (if you remember, everything sent to the
extra bus will be recorded on our destination tracks).
Follow the rest
of the example so everything is set up as before, and then return to
the MIXER SETUP page (MIXER-->MIXER SETUP - this is the same page that
has the extra bus ON/OFF parameter) and set the AUX TYPE to "2 Mono".
Reverb units typically mix their inputs into mono before generating
the reverberation so it's enough to use one FX unit with a mono input.
Scroll up/left
until you get to the AUX B PRE/POST page, and set all 12 tracks to white/empty,
press THRU and also set all those to clear/empty (you don't have to
do this all the time but we're just making sure you're not routing things
to places that may cause unwanted effects for this example). Go to the
next page and make sure all AUX B levels are at zero, for all (TRACK)
12 tracks and all (THRU) 8 inputs.
Go to the next
page (AUX A PRE/POST) and clear all the squares, and again for the inputs
too. The "PRE" setting sends an audio signal to the FX units that is
dependent only on the individual channel's send level and the master
send level - the channel's fader does not change this (if you have a
vocal with reverb, pulling the vocal's fader down will not affect the
reverb, so you'll still hear the "ghostly" reverb with no direct signal).
In "POST" mode, pulling the vocal's fader down will also reduce the
FX send level accordingly, so as you reduce the vocal's volume, the
reverb also reduces, which is how you'd normally use it. We'll be using
"POST" mode, so make sure tracks 5 to 10 have empty squares to indicate
POST mode.
On to the next
page, the aux send page. You'll need to turn up the aux send levels
for all 6 backing vocal tracks, so they all go through the reverb. In
general, you'll usually want the effected signal to be similar to the
dry signal, so you should set the aux send levels as a mirror of the
fader levels - if the faders for tracks 5 and 6 are fully up, and 7
and 8 are about half way, the aux sends should mirror this, with a much
lower send level for 7 and 8 compared to 5 and 6.
Press EFFECT and
then AUX-A to select the first FX unit, and quickly dial up a reverb
- it doesn't matter what it is for now, as we can't hear it yet! We've
got to get the FX unit's output back into inputs 5 and 6 (which we already
assigned to the extra bus earlier).
Returning the
effects
Press ASSIGN,
then FX RTN, and select "1 MIXED STEREO" for the return select. This
merges the outputs of both FX units and routes then to inputs 5 and
6, and this is shown by the little diagram onscreen. Still in the ASSIGN
pages, press "THRU" and scroll down to inputs 5 and 6 - you'll see that
they have been replaced by "FX RTN-L" and "FX RTN-R". Assign them both
to THRU MIX so they will be added to the main mix (just for monitoring
purposes).
Lastly we need
to turn up the input levels for inputs 5 and 6 so we can hear the reverb.
Press MIXER then THRU, scroll to the LEVEL page and turn up the levels
for 5 and 6, and on the next page (PAN) pan 5 fully left and 6 fully
right.
Press play, and
you should hear the vocal parts, together with a load of reverb. Go
back to the FX A settings and find a reverb you are happy with. If the
reverb is too loud, go back to the levels page for inputs 5 and 6 and
reduce the input levels until it sounds about right.
Then, as before,
record onto tracks 11 and 12 - the reverb will also be included and
recorded into tracks 11 and 12 with the other 6 vocal tracks. You can
then free up the FX A unit for other duties.
Let's go even
further!
How about this:
as before, we will bounce our six vocal tracks, plus reverb, to tracks
11 and 12, but we're going to feed our reverb signal generated by FX
A through FX B with a chorus setting, and record the whole lot.
How would we go
about doing that? Well thinking about it first, we'll do the same as
before, but bring the reverb from FX A back on inputs 3 and 4. We'll
then use AUX SEND B on those inputs to feed the second FX unit with
a chorus setting, and bring that back into inputs 5 and 6, which (as
before) are mixed into the extra bus.
Follow the procedure
as before, but for the ASSIGN-->FX RTN setting, select "2 STEREO PAIRS"
instead of "1 MIXED STEREO". Looking at the diagram you can see that
in this mode, FX A is returned to inputs 3 and 4, and FX B is returned
to inputs 5 and 6 - coincidentally, this is exactly what we need!
Now all we need
to do is go to the MIXER page, press THRU to again get at the input
settings, scroll to the AUX B level page, and turn up the AUX B sends
for inputs 3 and 4. Now the reverb that's being returned on inputs 3
and 4 is also being sent, via AUX B, to the second FX unit. Make sure
you turn up the levels for inputs 3 and 4 otherwise you won't hear the
reverb signal. Then press EFFECT and AUX B to access the second FX unit
and dial up an appropriate chorus effect.
(If you want to
also add the unchorused reverb, assign inputs 3 and 4 to the extra bus
as well. You may also want to try having unchorused reverb on the left,
and chorused reverb on the right, so a really spacious sound - set the
extra bus ON for inputs 3 and 6, and OFF for 4 and 5).
These examples
just go to show how flexible the mixer in the DPS12 is, and hopefully
will give some ideas as how to use some of these features for your own
ends. You do have to be careful to avoid feedback if you have sends
turned up all over the place (for example, if you turn up AUX B on inputs
5 and 6, which send these to the FX B, which comes back on inputs 5
and 6, which feeds FX B etc etc, you'll get feedback. This is why it's
important to turn down sends fully on channels you don't want to include
in the bounce.
If you want some
more ideas on routing examples, check out Chapter 7 in the DPS manual,
"Advanced Techniques for Mixing".
Other bouncing
methods
Using the extra
bus is not the only way to bounce tracks, there are a number of other
ways to do it. If you investigate the record source options (ASSIGN-->SOURCE),
as well as the 6 analog inputs, 2 digital inputs and the extra bus,
you can also select AUX A, AUX B, and Master L and R as sources. This
means these are also prime candidates for track bouncing.
AUX Bouncing
If you set the
record sources for tracks 11 and 12 to be AUX A and AUX B, then whatever
you send to the aux busses will therefore be sent to tracks 11 and 12,
and can thus be recorded. In our example, you would select AUX PRE mode
for all 6 backing vocal tracks, so the aux sends are not affected by
the source tracks fader positions, and turn up the faders on tracks
11 and 12 (so you can hear what you are doing!). Select AUX TYPE: STEREO
on the MIXER SETUP page, and you would then mix the vocal blend by adjusting
the aux send levels and pans of tracks 5 to 10. Then just record on
tracks 11 and 12.
This is a less
flexible method than using the extra bus as it ties up the aux sends,
so if you want to add FX to your bounce you are limited in the control
you have over the dry and effected signals, but the option is there.
Using the Masters
You can also select
the Master L/R as a record source. The Master L/R is basically the whole
main output of the DPS12 - so anything you can hear, can end up in two
tracks. This is what you would use in preparation for putting your song
onto a CD using the DPS12's inbuilt CD writing functions.
You setup your
mix of up to ten tracks (you can bounce tracks together to get the track
count down to ten if need be), which can feed the FX processors adding
reverbs or delays in real time, adjust all the EQs and pans until the
mix is just right. Assing the record source of tracks 11 and 12 to Master
L and Master R respectively will enable you to record your entire mix
to stereo. Make sure all aux sends and the faders for tracks 11 and
12 are turned down when recording, otherwise you may well get feedback.
That is the main
use for track bouncing using the masters, although you can also use
it to bounce certain tracks together - the main disadvantage here is
that you can't hear anything that shouldn't be in the bounce. If you
wanted to bounce our backing vocals together, you'd have to mute the
backing music tracks while recording, otherwise these would also end
up in the bounce!
Advanced Bouncing
Of course, you
can always use a combination of these methods to achieve the results
you are after. You can even use them at the same time! You could for
example bounce 4 tracks down to mono using the aux sends, and at the
same time bounce 5 tracks to stereo using the extra bus, all in one
go! You can also route things out of the auxilliary and main outputs
and bring them back on the inputs for even more bouncing possibilities.
Well, that just
about wraps up this little tutorial, I hope it demostrates the possibilities
and practicalities of how to bounce within the DPS12. While it's impossible
to walkthru every eventuality, this should be enough to get you bouncing
on your own. If there is a certain bounce you are trying to achieve
but are getting a little lost on how to set up the routing, post a description
to the DPS12 mailing list and we'll see if we can step-by-step it for
you.
Happy Bouncing!
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